#include #include #include #include "glut.h" void afficher(void) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-1.0,1.0,-1.0,1.0,-1.0,1.0); glClearColor(0.0,0.0,0.0,0.0); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glBegin(GL_POLYGON); glVertex2f(-0.7,-0.7); glVertex2f(-0.7, 0.7); glVertex2f( 0.7, 0.7); glVertex2f( 0.7,-0.7); glEnd(); glFlush(); } int main(int argc, char* argv[]) { printf("Hello, World!"); afficher(); return EXIT_SUCCESS; }